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STO Tactics 1

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Starbase 24

Explore, Discover, Engage

Startrekonline.com has given us yet another 'history lesson' from the 25th century as a point of view.

Starfleet Intelligence continues to gather reports of unrest on Romulus. Praetor Tal’aura enacts food rationing and strict limits on replicator use on the homeworld, saying that the empire’s resources must be reserved to support the military’s campaign against Donatra and the breakaway Imperial Romulan State.

The shortages spark rioting in the capitol of Ki Baratan, and the struggle goes on for two days before the praetor orders troops to intervene. Observers on Romulus suggest that as many as 2,000 people could have died either in the initial riots or at the hands of Romulan troops.

The civil unrest and resistance from Romulan nobles strain Tal’aura’s command of the empire. She calls upon her allies in the Senate to help in stabilizing the government, and they respond by voting to expand the praetor’s powers, giving Tal’aura the power to grant or remove noble titles, which previously was a privilege that only the emperor enjoyed. She also is granted the ability to declare war without Senate approval.

Ambassador Spock returns to Romulus to take his place with the Unificationists. Leaders of the movement say that although they could not win the support of the Federation, they will continue to “wage peace” on Romulus.

On Stardate 60900.31, Fleet Commander Tomalak attacks Donatra’s fleet at Xanitla. Tomalak’s forces are soundly defeated in the battle, and he is dealt a further blow when Admiral Taris and the twelve ships under her command defect to the Imperial side.

The Cardassians make some gains in their efforts to rebuild their war-ravaged planet, signing a new agreement for aid from the Federation and beginning reconstruction of Lakarian City. Excavation of several sites on the planet reveals Hebitian relics, and the publication of these finds sparks a resurgence of interest among Cardassians in ancient religious and cultural practices.

The Oralians, a religious group dating back to the Hebitian civilization that was outlawed by the Cardassian Union, begin openly holding services and seeking adherents among the Cardassian population. The rise of this spiritual movement is opposed by the followers of the True Way, which continues to call for a return to the totalitarian practices of the Union.

The Klingon Empire and the United Federation of Planets are at odds over the Klingon takeover of Khitomer. In a narrow vote, the Federation Council decides not to formally censure the empire for its military action. However, the fact that the matter went to the full Council for a vote is enough of an affront for Qo’noS to temporarily recall its ambassador to the Federation.

Hardliners on the Klingon High Council demand that Martok eject Federation ambassadors from Klingon space. Martok refuses to do so, and then defeats Councilor Qolka in a duel of honor after he accuses Martok of being a “pet desperate for the approval of his Starfleet masters.”

In legal matters, Rear Admiral James Bennett of the Starfleet Judge Advocate General’s office rules that the “Data Decision,” referenced in The Doctor’s legal arguments to keep the mobile emitter, is too narrow to be used in this case. Bennett rules that the precedent can only be applied to prove that The Doctor is not the property of Starfleet, and not to decide whether or not he is a sentient being. The Doctor’s counsel appeals the decision, and analysts predict that the case will continue for some time.

The Soong Foundation, a group affiliated with the Daystrom Institute and dedicated to promoting the rights of artificial life forms, announces that it is beginning research to create a mobile holographic emitter of its own design, with the hopes that the technology can be adapted for civilian use.

Let's hope more follows in the comming weeks.

Hello trekkies, casual gamers and roleplayers!

Let me introduce myself. I'm Jodocus, an avid Star Trek fan and a longtime roleplayer and MMORPG gamer. From today on I'll be your new blogger on Boldy Play!

The lifetime subscription sweepstakes has now closed. Cryptic Studios will be chosen around August 25 and notified around August 28.

Cross your fingers, I know I entered and I'm sure plenty of you have done so as well.

Best of luck to everyone!

The Federation and the Klingons were doing pretty well together at the end of Deep Space 9 and we haven't seen much since that would indicated any conflict. However, when Star Trek Online begins, it seems as if Federation-Klingon relations will be back at the state of The Original Series.

If so, how did it happen?

There's a great deal of speculation going on in the forums right now on a thread by Polaron.

Here's my speculation, as posted on the thread:

I think the most likely cause is that the Federation refused to share the technology Janeway brought back from the future. Either they didn’t want to share this new tech with the Klingons because they wanted it for themselves (something very possible considering some of the Federation’s politicians we’ve seen lately) or because they were afraid that distributing the technology would contaminate the timeline.

The Klingons likely took serious disagreement to this, accusing the Federation of trying to keep the Empire on a technologically or political lower level (a not uncommon argument from the Klingons) and threatened the Federation with war if they didn’t give up the tech.

I’d bet the Federation then made transwarp public, in order to try and keep the Klingons happy. However, of course, what the Klingons wanted was the combat-centric tech. In that situation, I could easily see the pre-existing allies of the Federation turn on them, including Worf.

Star Trek Online's team has posted a report on their experience at the Star Trek Convention in Las Vegas.

Check it out!

Ten Ton Hammer, a Massively Multiplayer Online gamers site, has just posted their exclusive interview with Jack Emmert and Emmert has now revealed a few new things.

Emmert noted some of the character elements you'd be able to customize, including "your face, your hands, your adding of antennae, big insect eyes, crazy colored skin, spots, and so on"

He also took a look at some of the important elements of the game, and the impossible one. Time travel was not going to be as big a part of the game as it had been in, say, the original series, due to the difficulty of creating new assets. Getting the spaceships right was very important however.

When it came to game mechanics Emmert revealed that they were working on "a system that we are working on now that addresses creating and generating territory - boundless territory - for players to investigate. Maybe it’ll be inhabited, maybe it won’t."

He also stated that landing missions to planets would be their own instances.